Curriculum Intent

 

In IT lessons students acquire the skills and abilities needed to engage positively with the digital and global world alongside ICT skills that make creative use of a variety of resources including traditional and digital technologies, and how these all help improve the world around them.  Our aim for students, upon completion of the curriculum, is for them to be digitally literate so that they are able to express themselves and develop their ideas through information technology, at a level that is suitable for the future workplace and as active participants in the digital world

 

In CS lessons students are taught the principles of problem solving and computation, which prepares them to solve the problems of tomorrow, by developing learner’s knowledge, skills and understanding through key computational concepts and experience. They develop understanding for all the technology that surrounds them by not just understanding how computer systems work, but how to put this knowledge to use through programming and problem solving.

 

Curriculum Features


 In Key stage 3 students experience a wide range of topics, based on improving knowledge, skills and understanding in both Computer Science and Interactive Media. They will specifically look at how a computer works, how computers function within a network, computational thinking and making webpages using HTML alongside programming using Python to provide solutions for particular situations.

 

In key stage 4 students will choose to follow either a creative or a computing pathway.

 

Computer Science offers students the opportunity to learn about how computers are physically built, ways in which they can be physically optimised, how they are configured to solve problems and ways communication takes place between networked devices as well as how to code in multiple programming languages and environments.  

 

Information Technology offers a broad understanding and offers the opportunity to build practical software solutions to work related tasks.  Students build a holistic set of skills which can be used to build and configure software applications for a variety of purposes.  They learn how to plan tasks around logistical factors and make solutions to meet a defined client’s needs.

Overview

Year 7

 

Autumn

Spring

Summer

Area of study:

Digital Passport/Computer Hardware

Computer Hardware/Software

Networks

Computational Thinking

Programming HTML

Programming CSS and JavaScript

What should they know?

Students will study:

How to use the school internet and computer system safely

 

The role and functions of different components included within a computer

Students will study: Different input and output devices

 

Different types of software and their functions (linked to hardware)

 

The purpose and functionality of both an operating system and utility software

Students will study: Hardware and software components that make up a computer system

 

How computers communicate with one another and computer systems

 

 

Students will study: How instructions are stored and executed within a computer system

 

Computational abstractions that model real world problems

 

How to use a programming language to solve computational problems

Students will study: What HTML is and what it is used for. 

 

Simple tags and how these are structured within a HTML page.

 

How to look for errors within code and what to do to correct them so that they achieve the desired outcome

Students will study: How to add Javascript into their HTML pages

 

How to make HTML pages more interactive and user friendly

 

 

What should they be able to do?

Students will be able to:

Explain how to keep themselves safe when using the internet and social media and how they can keep their own work safe on the school network

 

Explain what is inside the case of a standard computer - what does each item do and how it relates to other items including peripherals

Students will be able: Explain the difference between operating systems and utility software

 

Categorise peripherals into either input or output devices

 

Identify how the fetch decode execute cycle works and which items of hardware and software are involved in the process.

Students will  be able to:

Identify what a network is

 

identify what is needed to link computers together to share resources.

 

Draw different layouts of how networks can be put together.

 

Explain the differences between wired and wireless networks

Students will be able to:

Define abstraction, decomposition and algorithm and apply them to given situations

 

Identify how a flow chart works and be able to draw one using information.

 

Identify and explain different types of errors that occur in programming.

Students will be able to:

Use simple HTML tags to produce a basic webpage

 

Add images, formatting, tables and bullet lists into their coding to enhance the outcome

Students will be able to:

Update an existing page to include CSS and interactivity using examples of simple JavaScript

 

Add a user form for people to fill in on a web page.

Key vocabulary

Peripherals, hardware, CPU, motherboard, VDU, hard drive, graphics card, RAM, Secondary storage

RAM, Secondary storage, Input device, output devices, fetch-decode-execute cycle, IPOS, software, applications, operating systems, defragmentation

Topology, network, Bus, Star, Mesh, LAN, WAN, Wireless, Fibre optic, copper cables, Wifi, NIC, WAP

Decomposition, abstraction, pattern recognition, algorithm, input/output, decision, terminator, processing, flow chart, syntax, logic

World wide web, tags, formatting,  HTML, internet, home page, site map, menu, URL, body, head, IP address

Interactivity, buttons, functionality, multimedia, CSS, layout

Assessment

Formal assessment of hardware

 

End of unit written assessment including hardware and software

Series of google quizzes to check understanding as the unit progresses.

 

Formal assessment of networks

Series of tasks put together to form the assessment for this unit of study

Quizzes to check understanding of each new idea presented

 

Formal assessment of HTML

End of unit assessment to be completed on the topic including the production of a web page

 

 

Year 8

 

Autumn

Spring

Summer

Area of study:

E-Safety/

Computational Thinking

Programming - Python Turtles

Animation

Graphics

Digital Calculations

Spreadsheets

What should they know?

Students will study: How and when to use technology safely, respectfully, responsibly and securely

 

How to protect their online identity and privacy

 

Algorithms and how they translate into pseudocode

 

The key concepts of abstraction and decomposition and understand how they work in real life

Student will study:

How to write Python programs using variables and different conventions that make programs easier to read

 

How to write programs that use arithmetic operators and relational operators

Students will study how different errors can occur within Python

 

 

Students will study: Different animation type and the basic tools need to produce an animation

 

The ethical and legal implications of using existing and new components

 

Basic planning tools for a product and how these relate to a given client brief

Students will study:

How to manipulate graphics using a range of different tools

 

How to choose a graphic for a particular purpose.

 

The key concepts of visual identify, colour theory and branding

 

Diifferent types of compression and when to use them

Students will study: How and why computers use Binary numbers.

 

How numbers are represented in binary and how to carry out simple operations on binary numbers.

 

How images are represented on  a computer.

 

How sound is represented on a computer

 

Students will study: How a spreadsheet is constructed and how to format data within it.

 

How to use simple arithmetic operators, formulas and functions to complete a spreadsheet

 

How to select data and charts to model different scenarios

 

How to use goal seeking and what if questions

 

What should they be able to do?

Students will be able to:

Explain how to keep themselves safe online

 

Identify and explain cybersecurity and the threats of things like phishing and pharming

 

Use an algorithm and turn it into pseudocode.

 

Follow and write algorithms

 

Apply both concepts of abstraction and decomposition to a range of different scenarios

Students will be able to:

Use techniques to make programs easier to read, understand and maintain

 

Understand and identify simple errors within coding and how to fix them

 

Read, write analyse and refine programs written in a high level programming language

Students will be able to:

Use a range of planning tools such as a moodboard, mindmap and storyboard

 

Identify different ethical and legal aspect with using existing components

 

Produce both 2D and 3D animations using Animaker and FlipAnimate

 

Identify different types of animation and what they would be used to produce

Students will be able to:

Use a range of planning tools such as a moodboard, mindmap and visualisation diagrams

 

Understand the graphics may be copyright and subject to intellectual property

 

Identify the differences between vector and bitmap graphics

 

Produce a graphic following a client brief using a variety of different editing tools

 

 

Students will be able to:

Identify different number bases

 

Explain why computers use binary and link to switches

 

Convert denary to binary, binary to denary, binary to hexadecimal and hexadecimal to binary

 

Add 2 simple binary numbers together

 

Explain how bitmap images are represented

 

Explain how analogue sound is represented

Students will be able to:

Enter data into a spreadsheet, format it and manipulate it to answer what if questions.

 

Produce different charts from a spreadsheet setting each one out correctly.

 

Use relative cell references and absolute cell references in basic formulas.

Key vocabulary

Sexting, phishing, pharming, malware, algorithm, flowchart, decomposition, abstraction, variable, constant, pseudocode, selection, sequence, iteration

Python, IDLE, arithmetic operators, relational operators, logic, syntax and runtime eros, indentation, white space, selection, sequence, iteration, data types, for loops

Cell animation, stop motion, CGI, 2D/3D, storyboard, tweening, frame rate, time frame, copyright, intellectual property, mind map, mood board, client brief

Client brief, visualisation diagram, resize, resolution, compression, Lossy, lossless, vector, bitmap, graphic

Binary, denary, hexadecimal, addition rules, switches, amplitude, resolution, file size, analogue, digital, sample rate, sample frequency, pixel, colour depth, bit depth.

Row, column, function, formula, alignment, goal seek, chart, cell, absolute cell reference, sheet, workbook, format

Assessment

Formal assessment of computational thinking

 

Formal assessment of Python including a practical aspect.

Production of  a simple animation in response to a client brief

Production of  a simple graphic in response to a client brief

Formal assessment of digital calculations

Two formally assessed spreadsheet tasks to be added together to make a final grade

 

Year 9 Computer Science

 

 

Autumn

Spring

Summer

Area of study:

Computational Thinking

Programming - Python

Programming Python

Programming Languages

Issues

Data Representation

What should they know?

Students will study: The key concepts of computational thinking - abstraction, and decomposition to model aspects of the real world

 

How standard sorting algorithms work

 

How searching algorithms work

 

How to write algorithms that use relational/arithmetic operators

 

How to follow and algorithm to determine the correct output

Students will study: The structural components of programs

 

How to validate data entry

 

The different error types that can occur in programming

 

The different data types used in programming

Students will study: The difference between global and local variables

 

How to use relational and arithmetic operators within programming

 

How to use inbuilt functions with Python

 

 

Students will stud:

The characteristics and purposes of high level and low level programming languages

 

How an interpreter differs from a compiler

 

How code is translated into machine code

 

 

Students will study: The threats to digital systems posed by malware.

 

Environmental issue associated with using technology

 

Ethical issues associated with using technology

 

Legal issues involved with using technology

Students will study:

Three number bases, 2 10 and 16

 

How to convert different number bases

 

How to add 3 numbers in binary and identify and overflow

 

How to divide and multiply binary numbers

 

 

How to calculate file sizes for images and sounds

 

How files are compressed and why this might be useful

 

What should they be able to do?

Students will be able to:

Identify and use examples of decomposition and abstraction

 

Produce a bubble and a merge sort

 

Produce a linear and a binary search

 

Use an algorithm to produce a trace table

 

Demonstrate the use of relational operators and arithmetic operators

Students will be able to:

Write programs that use techniques to make programs easier to understand

 

Use different data types such as boolean and char within programs

 

Identify different error types that occur during programming and correct those errors so that code works as intended

Students will  be able to:

Write programs that use relational operators

 

Write programs that use AND, OR and NOT

 

To use the in-built libraries such as random in programs

 

Make use of sequencing, selection and repetition within programs

 

Read, refine and write programs written in Python

 

Students will be able to:

Explain  both high and low level languages

 

Identify when to use a high/low level language

 

Identify differences between compilers, interpreters and translators

 

Differentiate between different types of programming errors

 

 

Students will be able to:

Identify and explain a range of malware

 

Identify and explain how to reduce the possibility of a cyber attack

 

Explain environmental issues of using and disposing of technology

 

Identify and explain legal issues involved with the use of personal data

 

Identity and explain ethical issues of AI and robotics

 

Students will be able to:

Convert binary, denary and hexadecimal numbers

 

Add, subtract and divide binary numbers

 

Calculate files sizes for images and sound using standard formulas

 

Explain how compression works, the different types and compression and when theses should be used

 

 

Key vocabulary

Decomposition, abstraction, algorithm, flow chart, bubble sort, merge sort, linear search, binary search, sequence, selection, iteration, modulus, exponential

Sequence, selection, iteration, validation, authentication, logic error, syntax error, run-time error, white space, indentation, comments

AND, OR, NOT, count controlled loop, condition controlled loop, subprogramme, function, procedure, arrays, local variable, global variable

High level language, low level language, interpreter, compiler, translate, source code, object code, logic error, syntax error, run-time error

Malware, trojan horse, worm, virus, keylogger, hacker, phishing, shouldering, blagging, legislation, ethical, AI, trademarks, patents, copyright, intellectual property, environmental

Binary, denary, hexadecimal, overflow, amplitude, resolution, file size, analogue, digital, sample rate, sample frequence, pixel, colour depth, bit depth, compression, lossy, lossless

 

Assessment

Formal assessment of computational thinking

 

Formal assessment of programming using a selection of Python scripts with errors to fix.

Formal assessment of programming skills using a set of scenarios

 

Formal assessment of programming skills using a set of scenarios

 

Formal assessment of programming languages

Formal assessment of Environmental and Ethical Issues

 

Formal assessment of data representation

 

Year 9 IT

 

Autumn

Spring

Summer

Area of study:

Media Industry

Planning tools

Digital Graphics

Animation with Audio

Digital Games

Digital portfolio/IDEA

What should they know?

Students will study: The different sectors that form the media industry

 

The different types of products produced and identify their purposes

 

What should be included in a client brief

 

Audience segmentation

Students will study:

The different documents used to support the generation of ideas for a product

 

How the documents are used to plan and design media products

Students will study: What is meant by a visual identify and its component features

 

The properties of digital graphics

 

A range of different tools and techniques of image editing software used to create digital graphics

 

Students will stud:y Features and conventions of animation and audio

 

The properties of different types of animations

 

A range of different techniques of animation software used to create a range of different digital animations

 

Students will study: The different types of digital games and their characteristics

 

Games genres and characteristics

 

A range of different technical skills associated with creating digital games

Students will study: How to export assets in appropriate formats to add into a digital portfolio

 

A range of different topics concerned with the use of digital technology

What should they be able to do?

Students will be able to:

Identify and explain the different sectors of the media industry

Identity the purpose of a range of different products

Produce a simple client brief from information given

Identify the ways in which audiences are segmented and how this affects the design of a product

Students will be able to:

Identify the purpose and components of a mind map, mood board, script, storyboard, visualisation diagram and wireframe

 

Identify when each of the documents is appropriate

 

Produce a range of different document responding to a client brief

Students will  be able to:

Identify the different components of a visual identify

 

Explain the benefits and drawbacks of different types of graphic - bitmap and vector

 

Use a range of tools and techniques used to create a digital graphic following a client brief

 

Students will be able to:

Identify the differences between animation types and the methods used to create them

 

Identify different audio types and explain when to use them and what to use them for

 

Use a range of tools and techniques used to create a digital animation following a client

Students will be able to:

Identify which digital games type is most appropriate for particular platforms

 

Identify the distinguishing features of each type of games genre

 

Write routines, procedures, blocks, scripts and actions to generate outputs based on player inputs in a digital game

 

Create scoring and timing mechanisms alongside rooms and levels within a game

Students will be able to:

Compress files and choose appropriate file extensions

 

Produce a digital portfolio of their work during the year including commentary and embedded items

 

Access and use the IDEA website to learn about a range of different topics concerned with the digital world and gain a certificate for use on college applications

Key vocabulary

Interactive media, multimedia, genre, audience, client brief, client ethos, purpose, demographic

Pre production, contingency, workflow, mind map, mood board, script, storyboard, visualisation diagram, wireframe

Visual identity, graphic, strapline, typography, colour palette, layout, brand values, bitmap graphic, vector graphic, scalability, brightness, contrast

Stop motion, claymation, time lapse, motion capture, CGI, flipbook, cut out, dialogue, narration, voice over, tweening, timeline,layers, onion skinning

2D arcade, 3D RPG, MMO, simulation, game-based learning, augmented reality, game concepts, game play, quest.

 

Assessment

Formal assessment of the media industry

 

Formal assessment of planning documents

Formal assessment by producing a digital graphic for a client

Formal assessment by producing an animation for a client

Formal assessment by producing simple game for a client

Formal Assessment of a digital portfolio

 

 

 

KS4

Y10 CS:

 

 

 

Autumn

Spring

Summer

Area of study:

Binary

Data Representation

Computers

Networks

Issues and Impacts

Programming

What should they know?

Students will study:

 

How to use convert, add, multiply and divide binary numbers

 

Why hexadecimal numbers are used and how to convert them

 

The difference between signed and unsigned binary numbers and how to use two’s complement

Students will study:

 

Understand how data storage is measured

 

The need for data compression and methods used

 

Understand sound - amplitude, sample rate, bit depth, sample interval

Understand images - pixels, resolution, colour depth.

 

 

Students will study:

 

Common computer components such as RAM and CPU

 

The differences between types of storage

 

The purpose and functionality of an operating system and utility software

The characteristics and purposes of low-level and high-level programming languages

 

Students will study:

 

The difference between a LAN and a WAN

 

Commonly used topologies

 

How network speeds are measured and how to construct expressions of speeds

 

The role of and need for network protocols and email protocols

 

The 4-layer TCP/IP model

 

The importance of network security and methods of protecting networks

Students will study:

 

Viruses, worms, Trojans, ransomware, key loggers

 

How hackers exploit technical vulnerabilities/social engineering

 

Anti-malware, encryption, acceptable use policies, backup and recovery procedures

 

The theory of energy consumption, manufacture, replacement cycle, disposal

 

Privacy, ownership, consent, misuse, data protection and intellectual property

Students will study:

 

Programming in python to include the concepts of

 

User input

Types of data

Variables

Loops

Functions

Subprograms

Arrays

Saving to a file

Loading from a file

Errors – runtime, logical and syntax

What should they be able to do?

Students will be able to:

 

Convert binary numbers into denary and hexadecimal

 

Add, multiply and divide binary numbers and two’s complement

 

Explain why computers use binary and the link to transistors

Students will be able:

 

Explain how to encode characters using 7-bit ASCII.

 

Identify how bitmap images are represented in binary.

 

Explain how analogue sound is represented in binary

 

Complete simple calculations of file sizes given basic information

 

Students will be able to:

 

Explain the von Neumann stored program concept and the role of main memory.

 

Identify the role of secondary storage and the ways in which data is stored on devices.

 

Students will be able to :

 

Identify and understand the terms LAN and WAN and commonly used topologies

 

Construct expressions involving file size, transmission rate and time.

 

Identify the role of and need for network protocols and email protocols

 

Identify the different components in the 4 layer model

 

Explain the importance of network security

Students will be able to:

 

Explain the threat to digital systems posed by malware  and how hackers carry out cyberattacks

 

Understand methods of protecting digital systems and data

 

Analyse different environmental issues associated with the use of digital devices.

 

Identify ethical issues associated with technology

Students will be able to:

 

Identify and explain the benefits of using subprograms.

 

Explain in detail the concept of logical operators including Boolean logic

 

Use different programming concepts – selection, sequence, iteration

 

Identify and correct a series of different types of errors

 

 

Key vocabulary

Binary, decimal, hexadecimal, signed integer, unsigned integer, logical shift, arithmetic shift, transistor, overflow

Character Set, ASCII, Colour Depth, Image Size, Resolution, Bit depth, Analogue Frequency, Sample rate, Sample resolution, Compression, Lossy,

Lossless

 

RAM , ROM, CPU, FDE

Clock Speed, Stored Program Concept, Secondary Storage, Embedded system, Portability, Durability, Capacity, Utility Software, System Software, Interpreter, Compiler, Translator

 

LAN, WAN, Range, Latency, Bandwidth, Internet, World Wide Web, Network Speed, Protocol, 4 Layer Model, Bus Topology, Star Topology, Mesh Topology, Network Security, Penetration testing, Firewall, Access Rights

Hacker, Phishing, Pharming, Shouldering, Blagging, Brute force attack, Denial of service, Botnet, Legislation, Ethical, Artificial Intelligence, Algorithmic Bias, Trademarks, Patents, , Intellectual property, Legal Liability, Software Licence

Function, Selection, Sequence, Iteration,

For and While Loops, Decisions, Array, Variable, Library, CSV, Parameter

 

Assessment

Formal assessment of binary conversions

Formal assessment of data representation

Formal assessment of computers

Formal assessment of networks

Formal assessment of Issues and Threats

End of year exam to cover topics for papers 1 and 2

 

Y11CS:

 

 

 

Autumn

Spring

Summer

Area of study:

 

Computational Thinking - Review

Data – Binary and Data Representation

 

Mock Exam Preparation – Tricky Topics

Computers/Networks - Review

Issues and Impact Review

Exam Revision Papers 1 and 2

 

What should they know?

Students will study:

 

Decomposition/abstraction

Algorithms/Pseudocode

Flow charts

Selection/sequence/iteration

Trace tables

Variables/constants

Arrays

Arithmetic/relation/logical operators

Error types

Searching algorithms

Sorting algorithms

Truth tables

Student will study:

 

Signed integers

Two’s complement

Binary addition

Logical/arithmetic shifts

Overflow

Hexadecimal

Characters

Images

Sound

Units of measurement

Compression

 

 

Students will study:

 

Stored program

CPU

FDE

Storage

Embedded systems

Operating systems

Utility software

Robust software

Programming languages

Networks

Internet

Packet switching

Wired/wireless

Network speed

Protocols

Topologies

Security

Students will study:

 

Environmental issues

Personal data

Legislation

AI

Intellectual Property

Threats to systems

Protecting systems

 

Students will study:

 

How to answer different types of examination questions

 

How to apply python skills to a series of examination questions for paper 2

 

What should they be able to do?

Students will be able to:

 

Apply knowledge learned and reviewed to a series of different examination questions

 

Complete complex examination type questions on the topic of computational thinking

Students will be able to:

 

Apply knowledge learned and reviewed to a series of different examination questions

 

Complete complex examination type questions on the topic of data

Representation

 

Students will be able to:

 

Apply knowledge learned and reviewed to a series of different examination questions

 

Complete complex examination type questions on the topic of networks and computers

Students will be able to:

 

Apply knowledge learned and reviewed to a series of different examination questions

 

Complete complex examination type questions on the topic of Issued and Impacts

 

Students will be able to:

 

Apply knowledge learned and reviewed to a series of different examination questions

 

Complete complex python coding tasks in preparation for paper 2

 

Key vocabulary

Decomposition, Abstraction, Algorithms, Pseudocode, Flow charts, Selection, Sequence, Iteration

Trace tables, Variables, Constants, Arrays, Arithmetic/relation/logical operators, Error types, Bubble sort, Merge sort, Linear Search, Binary search, Truth tables

Signed integers, Two’s complement, Binary addition

Logical/arithmetic shifts, Overflow, Hexadecimal, ASCII, Pixel, Resolution, Colour depth, Analogue, Amplitude, Sample Rate, Units of measurement, Lossy compression, Lossless compression

 

Secondary storage, Primary storage, Optical storage, Magnetic storage, Cloud storage, Embedded systems, Operating systems, Utility software, Audit trail, High/low level language, Interpreter, Compiler, Network, LAN, WAN, Internet, Packet switching, Wired/wireless, Network speed, Protocols, Star/Bus/Mesh, Physical security

Energy consumption, Disposal, Recycling, DPA, Computer Misuse Act, Cookies, Artificial Intelligence, Algorithmic Bias, Machine learning, Copyright, Patent, Licensing, Open source, Proprietary, Malware, Hacker, Technical vulnerability, Phishing, Blagging, Baiting, Quid pro Quo, Shouldering, Encryption, Acceptable Use Policy, RAID

 

 

Assessment

Formal assessment of computational thinking

Formal assessment of Python

Mock exam

Formal assessment of networks

Formal assessment of Issues

Practice examination papers 1 and 2

 

 

 

Y10 Creative I Media: - this is the first year of this course

 

Autumn

Spring

Summer

Area of study:

R093 Media Industry Sectors and Products

R093 Work Planning

R094 Visual Identify and Graphics

R094  NEA

RO94 NEA

R093 Distribution platforms and media to reach audiences

What should they know?

Students will study:

 

Key aspects of the Traditional/New Media sector and how it is changing/adapting

 

How meaning is created for different purposes.

 

How to identify the keywords in a clients’ requirements that will form their designs

 

Audiences are segmented and why they are used

 

Technical/symbolic codes and how they are used to create meaning

Students will study:

 

How work planning documents used to support ideas generation

 

The different documents used to design and plan media products

Students will study:

 

The purpose, features, elements and design of visual identity

Different graphic design concepts and conventions

The properties of digital graphics and use of assets

 

A range of tools and techniques to create visual identity and digital graphics

The use of technical skills to source, create and prepare assets for use within digital graphics

Students will study:

 

How to modify, store, save and export images and graphics for use

The production a graphical product following a client brief

 

How to complete a set of planning documents to support their graphical element

 

Students will study: The threats to digital systems posed by malware.

 

Environmental issue associated with using technology

 

Ethical issues associated with using technology

 

Legal issues involved with using technology

Students will study:

 

Distribution platforms and media to reach audiences

 

Properties and formats of media files

What should they be able to do?

Students will be able to:

 

Identify the media industry, sectors and products

 

Explain how style, content and layout are linked to the purpose.

 

Understand audience demographics and segmentation

 

Identify how media codes are used to convey meaning, create impact and/or engage audiences

Students will be able to:

 

Explain the phases of a media production and identify the documents used in each one

 

Explain the purpose, advantages and disadvantages of a work plan and the role of components in it

 

Explain the purpose of a mind map, mood board, asset log, flow chart, script, storyboard, visualisation diagram and wireframe and how to create each one

 

Identify the users of planning documents

Students will  be able to:

 

Identify the purpose of different elements within visual identity and the component features

 

Recognise the design style of a visual identity and why it is used

 

Identify the concepts and conventions of graphic design

 

Explain the need for licences and permissions when using assets

 

Use image editing software to images in different ways

 

Source a range of images and graphics and use with image editing software

Students will be able to:

 

Modify, store, save and export images and graphics for use

Produce a graphical product following a client brief

 

Complete a set of planning documents to support their graphical element

 

Use image editing software to modify the properties of

 

Organise files and folders on a computer system to manage assets

 

Use image editing software to save and export images, visual identity and graphics

 

Assignment #1 to # 5

 

Students will be able to:

 

Use image editing software to modify the properties of images and assets to ensure their technical compatibility with a print product

 

Organise files and folders on a computer system to manage assets

 

Use image editing software to save and export images, visual identity and graphics

 

Assignment #7 - #14

 

Students will be able to:

 

Explain how online platforms are used to deliver media products and how characteristics effect platform chosen

 

Explain how physical platforms are used to deliver media products 

 

Explain what sample rate/bit depth and frame rate are and how this affects product quality

 

Explain how sound quality is affected by sample rate and bit depth

 

Explain what is meant by and the differences between SD, HD, UHD, 4K and 8K

Key vocabulary

Traditional media, Computer games, Interactive media, Internet, Digital publishing, Video, Audio , Music, Animation , Special effects, Purpose, Promote, Educate, Inform, Format, Keywords

Technical/symbolic codes, Mise-en-scene

Production phase, Workflow, Milestone, Contingency, Resources, Mind map

Mood board, Asset log, Flow chart, Script

Storyboard

Visualisation diagram

Wireframe layout

Components

Effectiveness

 

Brand identity, Visual identity, Elements, Graphics, Typography, Colour layout, Conventions, Alignment, Colour

Colour system, White space, Bitmap, Raster, Colour depth, Colour mode, Vector

Properties, Scalability

Brightness, Colour

Selections, Layers

Layer styles, Retouching, Cloning

 

Image editing software, Tools

Techniques, Modify

Resize, Resample

Technical compatibility

Computer system

Folders, Organisation

Structure, File format

Storage, Image editing software, Saving, Exporting

Proprietary

Image editing software, Tools

Techniques, Modify

Resize, Resample

Technical compatibility

Computer system

Folders, Organisation

Structure, File format

Storage, Image editing software, Saving, Exporting

Proprietary

Characteristics, Apps

Multimedia, Web

Characteristics

Computer, Interactive TV, Kiosks

Mobile devices

Characteristics, CD/DVD, Memory Stick, Bit depth, Sample rate, Frame Rate, Resolution, Animation, Video

Assessment

Formal assessment of the media industry

Formal assessment of work planning

Formal assessment of graphical skills using examination questions

Formal assessment of NEA

Formal assessment of NEA

 

Formal assessment of distribution platforms

 

GCSE Exam Information:

 

IT - OCR Cambridge Nationals Creative IMedia

This course  is assessed by the production of 3 units of work

 

R093: Creative iMedia in the media industry

Written paper, OCR set and marked 1 hour and 15 minutes worth 60 marks

R094: Visual identity and digital graphics

Centre-assessed tasks, OCR moderated, 30 GLH worth 60 marks

 

Optional unit

 

Centre-assessed tasks, OCR moderated, 30 GLH worth 60 marks

 

Computer Science- Edexcel

Paper 1 (1CP2/01) - Principles of Computer Science

Written examination - 1 hour and 30 minutes worth 50%

Paper 2 (1CP2/02) - Application of Computational Thinking

Practical on screen examination - 2 hours worth 50%

 

Useful links:

Teach-ICT.com

erevision.uk

bbc bitesize

MrBrownCS

craigndave.org

online-python.com

trinket.io

datacamp.com

 

Some of the possible careers this area of study can lead you into: System programmer, Software developer, Web developer, Network administrator, Software Tester, Cyber Security Analyst, Forensic Computer Analyst, Data Analyst, Animator, Games Developer, Digital Marketer, Applications Developer.